![]() In firefights, it's better to wound everyone, than kill a couple. Those old 9mm weapons are OK, but it's OK to part with them once you have 5.56mm long guns. No more transparencies for the backside of walls, etc.needed!ĭon't be afraid to get rid of junk you've accumulated along the way. The biggest changes from what I can tell are modern graphics including the ability to move the viewpoint around. They're sticking to the old system pretty closely I think. I'm sure I have more to learn too.īTW, there is a funded Kickstarter to redo the game with modern graphics, Jagged Alliance: Flashback! The more I get into it the more amazed I am at the depth it has. I'd give this game five stars it's as good as any I've ever played. I honestly don't know why I didn't start playing this when it first came out. When do you guys use this stuff? I actually don't even know how to set the charges yet as I've never had the occasion to use one. I have yet to use a single explosive charge, like the TNT or C4. Also, Bull is toting an LMG now w/7x scope (5.56mm) and M79 grenade launcher, plus about 100lbs. My troops are armed mainly with 5.56mm weapons (Mini-14s with 7x scopes) although my own character uses a Beowulf rifle with 7x scope and bipod. I'll probably take the rest of that town tonight. I've captured and garrisoned Drassen, Cambria and have 50% of Alma cleaned up. NOTE: Jagged Alliance 2 is now available via GameTap.Well, I've been playing again recently and I'm doing way better than my first go around. These add life to the game and some extra game time as well. JA2: Gold also includes the expansion campaign (a shorter, more direct, less involved game) and a campaign editor. It's definitely worth a try for any strategy-game fan. This game is great, tactically, and has held up pretty well technically. Sound is decent, with a wide variety of voices for the characters and some all-right background music. The graphics have held up pretty well, and despite some details that are lacking (for one thing, there's only one model for male and female mercenaries, with color being the only difference, and only occasionally at that) they still do the job. There are numerous quips made by each character for a variety of situations, and all the mercenaries are fairly well fleshed-out. Another pair is made up of old friends, and they have complementary skills. For example, two mercenaries were once married and then divorced, and as such they don't work well together. Characters interact with each other depending on who they are with, and may perform better or worse when grouped with certain partners. The mercenaries' personalities is one of the best parts of this game. But once you get going, it's easy to find out what to do. There is a bit of a learning curve as well that may stymie those unfamiliar with the genre. The gameplay is fun once you understand it, and though there is a built-in tutorial some of the commands aren't quite as simple to pull off. Enemies will take advantage of this by taking up proper defensive stances when engaged, though they can be outmaneuvered. Tactical things like range, stance (crouching, standing, or prone), number of bullets, and which way the enemy is facing all come into play, especially on harder difficulties. When combat occurs, the game switches to a turn-based mode, and all actions cost "action points" - everything from moving to shooting to reloading to changing stance or direction. The player can only see what his mercenaries see, essentially making a "fog of war" even though the entire area - save for the insides of buildings - is visible. When not in combat, characters move in real time. This is the battlefield, which is actually the entire island (separated, grid-like, into different zones). Most of the game occurs on the tactical map. ![]() You must go to the island and help the local resistance overthrow the queen, a plot with many stages you must build up money to support them by capturing and using the local mines, you must train and equip a militia from the local citizens, and finally you must engage in actual combat with the Queen's soldiers. You, the player, are hired by the former king and husband to the queen, who married him and then executed a coup to get his power. More than just a tactics game, JA2 requires you to be a manager of finances, a leader of soldiers, and a beacon of hope to the downtrodden. A turn-based strategy game similar to X-Com or other games of that sort, "Jagged Alliance 2 Gold" (re-released 2004) puts the player in control of a band of mercenaries to liberate an island nation from its oppressive queen.
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